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Devlog
We have a 3DS build now!
July 18, 2022
by
Cinemint
We now have a working 3DS build! The reason behind this is that the 3DS has the capability to play GBA games in the same way that the Wii has the capability to play GameCube games - the hardware exist...
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Pour terminer! Finally got v1.10 translated to French!!!
May 19, 2022
by
Cinemint
It's been a long time. A combination of me manufacturing almost 100 boxes on my kitchen table (?!), struggling to find a translator, and accidentally deleting weeks worth of progress (make backups, ki...
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New update with... two versions of the game?
March 24, 2022
by
Cinemint
1
Hey, y'all! I just pulled an all-nighter, and I'm tired of writing, so the long story is here on this blogpost I just wrote : Tremblay Island by Ethan Hill » They're shiny. They're really, really shi...
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Important notes about tonight's "Build 7"
March 13, 2022
by
Cinemint
Ahoy! So, I've been quietly releasing patches to the game as people have been reporting hiccups. I want to make sure this thing is as stable and feature-complete as it can be before I write it onto ca...
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Don't forget to expect patches over the next few weeks
March 01, 2022
by
Cinemint
Hello again! Remember, yesterday was just version 1.0. Now that I've let the game out into a sort of "open beta" period, I've already gotten a few reports of typos in the dialogue. I've managed to pat...
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Version 1.0 is out, and the Kickstarter is a wrap!!! À chaque contributeur, merci beaucoup!
March 01, 2022
by
Cinemint
1
We made it!!! It's official! We got to version 1.0! Now, this isn't going to be the last version, I'm going to have a slightly updated version of the game when the cartridges ship. I'm doing this to m...
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One week away from launch.
February 21, 2022
by
Cinemint
2
Well, it looks like we're finally one week away from launch. Now, this isn't to say that we're one week away from shipping out cartridges -- I'm still waiting on the Kickstarter to end. However, in th...
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Cheeky wee update with goodies
February 16, 2022
by
Cinemint
1
A'ight! New update out tonight so I could share it with a friend and make some things easier. My younger brother wants to go eat dinner, so I'll keep this devlog short: fixed some typos Got the file u...
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Valentine's Day Update (Not there yet, but close!)
February 14, 2022
by
Cinemint
1
Well, we're not quite there yet, but we're so close! I had to do a complete re-write of the game engine in many fundamental places. Check out the GitHub for the complete code differences, but it's int...
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Don't play the 012022 build!!! That was a dud - I made a new update!
January 22, 2022
by
Cinemint
Holy cow, I didn't know what I was thinking with that last build. It was playable if you had a save file, but many of you didn't. I was informed in a direct message on Kickstarter about it. It took me...
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Finally got 100% of the plot done! Now, onto bug fixes and polish...
January 21, 2022
by
Cinemint
1
The game isn't out yet, but you can now play it all the way to the end of the story! I pulled a ton of all-nighters, drew dozens and dozens of panels, wrote 3,000 words of dialogue, and worked to bug...
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Frantically adding stuff before the game jam ends
December 31, 2021
by
Cinemint
Guess what, we've got the following things now: Proper voice acting! Three new actors, lots of sound cues, bits and tweaks, it's craziness. Bug fixes about saving and dialogue. like 16 new conversatio...
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PLEASE DOWNLOAD THE LATEST UPDATE, OR WAIT FOR THE NEW YEARS' UPDATE!!! There's a bug that literally makes the last build unplayable lol
December 30, 2021
by
Cinemint
Turns out Butano is funny about the way some of its libraries build. I changed some code and fixed the issue...
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